Senior Mobile Game Developer at SpaceInch (New York) (allows remote)
Job Description
We are a small, fast growing mobile game company. Both of our games -- Disco Bees and Say the Same Thing -- have been featured by Apple editors and one was a “Best Games of 2013” selection. Our user base is expanding quickly.
Two of our founding partners are developers and they both have diverse backgrounds in music, architecture, and math. By combining a range of skills, we keep our team tight and sharp.
We are looking for another developer that is curious, broadly talented, and extremely smart. We want someone who can take responsibility for complex projects and complete them brilliantly. We want someone with good taste and good decision making ability about products. We want someone that we trust to take on major efforts in the company.
Our team is small, super talented, and very focused. We are funny. We move fast and we want to work with people who can think both broadly and specifically, who are very motivated, understand our vision, and will work hard to achieve specific goals.
Why should you choose to work with us?
Here’s a few reasons:
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We aren’t a big corporation, we don’t act like one, and it’s just a more satisfying way to live. It’s also extremely effective. We are able to compete directly with companies that are literally 15 times our size.
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We work remotely. Maybe you don’t live in NYC or SF or LA but you want to be on a world-class team. You can do that with us. We have founders in NYC, LA, Providence RI, and somewhere in Alabama. If you live in one of those places, that’s even better, we can hang out.
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We think we’re pretty fun to work with. And we want to make sure your work life is as satisfying as possible.
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We care about good design and great products. You’ll have a chance to work with world-class designers and great product minds.
Skills Requirements
And now to the tech skills:
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We just need a great programmer. If you know you are one of the best around, we want to talk. It’s pretty much as simple as that.
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Our games are primarily built in cocos2dx (C++). If you have experience there, that’s great. If you don’t but you are a great developer, that could be fine-- we just learned cocos2dx recently ourselves.
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We of course work with lots of other technologies and related services: Ruby on Rails, postgresql, Objective-C, Java/JNI/Android, APNS/GCM, Facebook API/SDK, Game Center, SpriteKit, and more.
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There’s a big server-side component to our games. If you have great Rails and/or postgres experience or other relevant web app experience, let us know.
Does this sound like you? Please tell us why you're interested and why you think you'd do well.
About SpaceInch
We are a fast growing mobile game company.
Joel Test score: 12 out of 12
The Joel Test is a twelve-question measure of the quality of a software team.
- Do you use source control?
- Can you make a build in one step?
- Do you make daily builds?
- Do you have a bug database?
- Do you fix bugs before writing new code?
- Do you have an up-to-date schedule?
- Do you have a spec?
- Do programmers have quiet working conditions?
- Do you use the best tools money can buy?
- Do you have testers?
- Do new candidates write code during their interview?
- Do you do hallway usability testing?
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